Patch 1.03 pour Sengoku
Écrit par Roms6 le samedi 22 octobre 2011 à 07:10:39

Paradox a publié un nouveau patch pour Sengoku. Au programme, de nombreuses corrections de bugs et quelques améliorations de l'interface et de l'intelligence artificielle. On notera d'ailleurs que les
events liés à l'éducation des enfants, introduits dans le précédent patch, sont totalement fonctionnels.
Il pèse 11 Mo et se télécharge directement
ici.
Sengoku v1.03 changelog
******************************************* * AI ******************************************* - AI will no longer constantly raise and disband levies - Tweaked AI accept peace - If a AI character have few male children (less than 3) fertility is prioritized when looking for a wife - AI will not arrange betrothal if age difference is bigger than 5 years ******************************************* * Gamebalance ******************************************* - When granting a ronin landed titles he will take his retinue units with him - Civil war clans will no longer be able subjugate - Added mountain pass between Kai and Shinano - Execute plot that causes a join clan will no longer cost extra honor - No longer possible to plot to attack rebels - Plot event attack title is not allowed for rebels - Vassal dislike events should not happen as often and requires that the liege is at war - Vassal asking for kokujin title should not happen as often - The male fertility decreases faster the more alive children he has - Same ronin should not come back as often - Siegeview will show effective martial for attacker - Balanced what is viewed as honor safe (less than high honor is viewed as unsafe) - If a Master stops with a construction (province improvement) to do something else in the same province, the construction will stall ************************************************** ******** * UserModding ************************************************** ******** - Fixed mod path for defines.lua - Added command to save map image on each autosave (debug mapautosave ) - Changed file name format of map screenshots taken with "mapautosave" command ******************************************* * Interface Improvements ******************************************* - Shows a Seppuku end screen when player dies from low honor - Spouse alignment in dynastic view has been modified - You can no longer choose to go to location for Ronins or open diplomatic view - Dynastic view no longer displays if the character is a ronin - Grant interface in province view will display if you have promised a character a kokujin title - Character browser will remember scrollbar alignment and sort order (Yay!) - "Send Gift" interaction displays the Honor gain ******************************************* * Bugfixes ******************************************* - Fixed a CTD related to resign and dynamic wars - Fixed problem with dead character leading a army (issue 13657) - CTD fix in foreignminister (Olle) - Fixed No females with names staring with letters after K - Message Rules saved when quiting - Character stats should match those on selection screen - Change claiming shogun placement in save file, so the information is loaded correctly - A dead character should not be able to keep claiming the shogunate title - Removed dead leaders from armies - Fixed problem with save file saying someone claims shogunate when no character is doing that - Fixed granting daimyo titles to people with max demesne size - Progression update correctly when an construction time effect is triggered - Fixed Event "I have fulfilled my promise" gives negative relation - Fixed Vassals who asked kokujin/daimyo titles won't accept them when offered - Fixed Construction ahead and behind scedule - Rewrote a lot of code for the education events - Fixed Incorrect succession (will no longer look at female line) - Portrait in diplomacy view should update correctly when a characters becomes an adult - Spouse bonuses should update correctly when a wife dies - Fixed that you could get Child Has No Spouse Alert when child had betrothal - Fixed Isshiki Yoshinao present as a vassal of Isshik leaderi in 1551 - Fixed siege stalling tooltip - Remembers wars when break-away win in a civil war - Fixed exposed plot - AI will no longer spam move, cancel, move, cancel, ... (bug was introduced in 1.2) - Fixed right portrait tooltip in diplomacy view - Fixed a bug that caused the AI to marry no one while he had a child that only had a betrothal - Corrected text for event option B when vassal asks for Daimyo title (was the same as option A) - Fixed a number of crests that where incorrect - Shibita characters now have correct dynasty - Daimyo of Kii no longer held by Hatakeyama in 1551 scenario - Fixed educational events - Liege giving out titles event is recieved from the correct person - Fixed civil war bug where the two sides got the same clan name - Make sure characters are in the right dynasty when a civil war leader dies - No more character localized on the sea (PROV0) - Fixed Unit survives battle with 0 strength - Fixed lobby bug related to selecting a save game - Fixed some issues with the new educational events (5539+) - Fixed tooltip for exposed plot in plot view - Corrected several wrong fathers for characters in the 1551 scenario - Fixed bug with AI handing out daimyo title - Fixed possible bug with AI giving out Daimyo title - Fixed leaving faction on clan leader death - Fixed bug with character having spouses while in a betrothal - Fixed The end screen not always showing up - Fixed Ninja missions' predicted time of completion was way off - Hides super clan shield in dynastic view for Ronins - Fixed bug that caused siege to show STALLING when the real status was STATUS QUO - Reorganizing/merging units in a siege should no longer enable someone else to gain control of the siege - Disabled shift-rightclick menu (was not suppose to be enabled) - Fixed incorrect names in Regent Notification - Fixed retinue recruitment bug that made it possible to have several retinue units - Fixed stable event localisation error - Added some code to properly remove units - Fixed some bugs with units already being deleted and causing memory violation - You should no longer lose all siege commanders when reloading a save - Neighbour loses trade should not trigger if the character owns that neighbour - Fixed a number of errors with trade post events - Fixed a number of errors in vassal asking for titles events